Privacy Policy and Ads Policy

Here is the short and simple, plain sweet English version of the new Blinkin Studios Privacy Policy. (Other translations can be utilized using Google Translate)
Established 5-22-2014, Edited 8-3-2026

1: Ad Removal – Ad Removal WAS an In App Purchase only option for most if not all games and applications published by Blinkin Studios. Ad Removal was and is NOT available for every product I produce, as such would make some games no longer able to update. Ad Removal removed the ads for a purchase price, from displaying in a game or application. Due to some recent confusion, it must be clarified that the purchase does NOT remove the entire Admob extension from the game (and arguing that it should is a silly argument). That’s not how games and ad removal works. Ad Removal is only intended to prevent ads from displaying. (Highly edited 8-3-2026)

2: What we use, what we see, what we don’t see etc – Nothing. WE, Blinkin Studios, do NOT collect any information from the user. Period. We’re not interested in it, we don’t want it. ( We do want ad revenue but that goes through Google Admob )
That’s not to say that GOOGLE, or ADMOB, do not! Please do not misunderstand! Please see Google Admob’s privacy policy for more information. What I see through ad services or bug reports as provided by users, is Countries of origin, phone model and type, what operating system is used, total number of users in a day, week or month, and total sessions played for numbers of users in a day, week, or month (as provided via Admob).
No personal identification is provided to me, even in purchases. In short, I don’t care.
UPDATE: 2-7-2017
Google has informed me that “Phone_read_state” or something similar could possibly be read as “storing your contacts or getting your contact info” .. I interpreted that setting to be for “hey is the phone ringing, ok answer it”.

3: User information – Google Play services – Some games are starting to use Google Play services such as Leaderboards. This is information that is controlled by YOU. You don’t have to use it and can deny it if you want. I’m still learning how to implement leaderboards and achievements, so this is still developing. Again, Blinkin Studios is uninterested in selling your information. I currently don’t use this information although it is available for future use in keeping scores and save data. Again this is not currently used but this may change in the future, with user consent on a case by case basis as is NOW the norm. (edited 8-3-2026)

4: User information – Billing and payments – The only information that is shared between Google Wallet and Blinkin Studios is an amount of the transaction, a postal code and an order number. All other information such as names, addresses, phone numbers, are strictly confidential between you and Google Wallet or your mobile company, of which I see nothing.
Again, no personal information is ever exchanged to me as a third party from Google. You pay them, they pay me. (And actually it kinda sucks for me ’cause I gotta wait to get paid!)

5: Refunds – Refunds are generally not given unless a genuine problem that cannot be fixed with an update within the user’s device or game is found. Password protecting your phone to prevent unauthorized purchases from a family member or other person or persons is not the responsibility of Blinkin Studios, it is the responsibility of the device owner. Fraudulent refunds will be considered on a case by case basis in accordance with the Google TOS.


Games and Ads Philosophy

Can I even spell philosophy? ????

At Blinkin Studios, my philosophy is simple: games should be fun.

I’ve played a lot of Android games over the years. Some are great. Some… not so much. Too many games interrupt the action with full-screen ads or make you watch videos just to continue. It often feels like you have to watch ads in order to win.

That’s not how I design games.

Years ago, I offered an in-app purchase to remove ads. Today, I use simple banner ads instead. They stay out of the way, don’t interrupt gameplay, don’t suddenly take over your screen, and never prevent you from enjoying the game.

Most importantly, you never have to watch an ad just to keep playing or to win.

I hope you’ll enjoy the games—and if you do, thank you for supporting an independent developer.

Copyright 2014/2026 Blinkin Studios.

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