Tardis Sounds – 3D MODE FIXED!
I wanted to share a small update I’m working on. Years ago, YOYOgames updated the Gamemaker Studio engine which I use to make Tardis Sounds and all my games. They changed a core function of what at the time, wasn’t actually supported – 3d. They STILL don’t really support it which is weird because they have export modules available to all the major consoles,.. but go figure?! Anyway I’ve been working hard trying to get the 3d room that I made way back when, functional again. The 3d part is working.. the controls unfortunately, are not. You can move forward and backward but unless you want to only strafe left and right, you’re stuck. So I’m working with some other programmers to try to get it fixed and get it back in functionality, and then we call all explore another version of the TARDIS!
I’m also going to be working on making the buttons a little more peppy and clear. You may notice that if you hover accidentally on a button it has a couple of different changes. This makes it very complicated to figure out where errors and glitches are, so I’m going to simplify them in the process.
I added the two new theme songs for Whitaker and Tennant / Gatwa, but I haven’t had time to make gfx for them yet, hence the “nothing happens” when you press the gfx for those… and both are quite complicated! It’ll happen in a future update. That’s it for now, allonsy!
//EDIT 5-14-2024
IT’S FIXED!!! Thanks to another programmer I paid for assistance, we now have a working 3d room once again, and now we can look up AND down as well! I’m hoping to get the K9 model updated and looping properly instead of hiding in his Siege Mode box, and I’ll have to figure out how to get a few walls to turn around properly, and frankly Gamemaker Studio 3d is CRAP, but it’s MY crap to play with (If this was the Quake 3 engine I’d have had it fixed in a jiffy!) ..so I hope you enjoy the small bit I’m able to bring. If anyone wants to train me in GODOT or Blender that would be awesome!